[Author]
Author = IamViperx
[Description]
Description = Now we got everything we wanted. A truck, the gang leader, a CEO and a base. You will escort the gang leader and the CEO. The cops will think that the Ballas traited them and then we get a war between them. Bring the leader and the CEO to the base and we can start.
[Objectives]
Objectivescount = 7

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -1032,839
Objectives[0]positionY = 4574,881
Objectives[0]positionZ = 122,9749
Objectives[0]Heading = 175,0001
Objectives[0]model = player_one
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 3
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 6
Objectives[0]Weapon0 = PipeBomb
Objectives[0]Weapon1 = MiniSMG
Objectives[0]Weapon2 = SNSPistol
Objectives[0]Weapon3 = PistolMk2
Objectives[0]Weapon4 = AssaultRifle
Objectives[0]Weapon5 = SpecialCarbine
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = -1
Objectives[0]mission_Actors[0]Failed_Text = The gang leader died.
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -1031,684
Objectives[0]mission_Actors[0]positionY = 4574,44
Objectives[0]mission_Actors[0]positionZ = 123,2694
Objectives[0]mission_Actors[0]Heading = 130,0002
Objectives[0]mission_Actors[0]String_Name = g_m_y_ballaorig_01
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = False
Objectives[0]mission_Actors[0]Seeing_Range = 0
Objectives[0]mission_Actors[0]Hearing_Range = 0
Objectives[0]mission_Actors[0]CombatMovement = Defensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = -1
Objectives[0]mission_Actors[1]Failed_Text = The CEO died.
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -1032,991
Objectives[0]mission_Actors[1]positionY = 4576,283
Objectives[0]mission_Actors[1]positionZ = 122,9875
Objectives[0]mission_Actors[1]Heading = 130,0002
Objectives[0]mission_Actors[1]String_Name = ig_andreas
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = False
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Defensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -1034,472
Objectives[0]mission_Vehicles[0]positionY = 4573,531
Objectives[0]mission_Vehicles[0]positionZ = 122,4079
Objectives[0]mission_Vehicles[0]Heading = 35,68063
Objectives[0]mission_Vehicles[0]Name = Buffalo
Objectives[0]mission_Vehicles[0]Model = buffalo
Objectives[0]mission_Vehicles[0]PrimaryColor = MatteWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = MatteWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = -1
Objectives[0]mission_Vehicles[0]Failed_Text = Your car got destroyed.
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Enter ~b~your car~w~.
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = -1032,832
Objectives[1]positionY = 4574,227
Objectives[1]positionZ = 121,9608
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Random_Spawn_Objective
Objectives[2]positionX = -89,47922
Objectives[2]positionY = 6273,068
Objectives[2]positionZ = 30,32695
Objectives[2]Random_Actors_Actor_Model_Name = g_m_y_ballasout_01
Objectives[2]Random_Actors_Vehicle_Model_Name = buccaneer2
Objectives[2]Random_Actors_Vehicle_Primary_Color = MetallicPurple
Objectives[2]Random_Actors_Vehicle_Secondary_Color = MetallicPurple
Objectives[2]Random_Actors_Weapon_Model_Name = Pistol
Objectives[2]Random_Actors_Passenger = True
Objectives[2]Random_Actors_Fill_With_Occupants = False
Objectives[2]Random_Actors_Max_Count = 1
Objectives[2]Random_Actors_Max_ReSpawn = 3
Objectives[2]Random_Actors_Spawn_End = False
Objectives[2]Random_Actors_Spawn_Actors_Only = False
Objectives[2]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[2]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[2]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[2]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Random_Spawn_Objective
Objectives[3]positionX = -91,02927
Objectives[3]positionY = 6274,807
Objectives[3]positionZ = 30,33802
Objectives[3]Random_Actors_Actor_Model_Name = s_m_y_cop_01
Objectives[3]Random_Actors_Vehicle_Model_Name = police
Objectives[3]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[3]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[3]Random_Actors_Weapon_Model_Name = Pistol
Objectives[3]Random_Actors_Passenger = True
Objectives[3]Random_Actors_Fill_With_Occupants = True
Objectives[3]Random_Actors_Max_Count = 2
Objectives[3]Random_Actors_Max_ReSpawn = 3
Objectives[3]Random_Actors_Spawn_End = False
Objectives[3]Random_Actors_Spawn_Actors_Only = False
Objectives[3]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[3]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[3]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[3]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Get to the ~y~warehouse~w~.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = -70,63507
Objectives[4]positionY = 6265,424
Objectives[4]positionZ = 30,17011
Objectives[4]Heading = -1940
Objectives[4]Diameter = 5
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 2,5
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Bring the ~b~hostages ~w~to the ~y~base~w~.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = -83,49603
Objectives[5]positionY = 6241,016
Objectives[5]positionZ = 30,08996
Objectives[5]Heading = -1760
Objectives[5]Diameter = 2
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 1
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Teleport_Objective
Objectives[6]Text = 
Objectives[6]positionX = 2149,399
Objectives[6]positionY = 2920,471
Objectives[6]positionZ = -62,90191
Objectives[6]ObjectiveRotation = -1710
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

